/*
This software is distributed under the MIT License.

Copyright (c) 2009-2011 Desuade (http://desuade.com/)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/

package com.desuade.debugging {

	/**
	 *  CodeSet is a base class used by the Debug class to load all the debug codes and text.
	 *	
	 *	DebugCodesMotion and DebugCodesPartigen extend this class. See the source files for more information.
	 *    
	 *  @langversion ActionScript 3
	 *  @playerversion Flash 9.0.0
	 *
	 *  @author Andrew Fitzgerald
	 *  @since  18.04.2009
	 */
	public class CodeSet {
		
		/**
		 *	The name of the code set.
		 */
		public var setname:String;
		
		/**
		 *	The text for debug codes.
		 */
		public var codes:Object;
		
		/**
		 *	Constructor for a code set. This should only be called once.
		 */
		public function CodeSet() {
			super();
		}
	
	}

}

